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BirchLaughter

8
Posts
A member registered May 23, 2019

Recent community posts

Also.. "There should be a block that's kind of like a trading table, 1x2 like it, but covered in books and sample jars. You'd need to craft it with a blood bottle (any fullness), 1 gel, 2 alien meat, 1 gear (we'll get back to that thing later), 10 fiber, 20 copper, 20 iron. It would be the Zoologist's table (though technically he studies EVERYTHING) and he would have a trading GUI different from the other traders. He wants things from enemies. He also sells the Beastiary for 10000 gold. The Beastiary is a placeable 3x3 block with a 1x1 hole in the front for a player to stand in. To use it, you need Entries (as items) from the scientist guy you just got. You put in the Entry into the single slot to unlock an entry in the Beastiary. Unlocked items and creatures stay between broken ones and different ones, so it's kind of like a global stat for the colony. Back to the trading guy, he'll give you the entries for items related to what you're unlocking. 5 iron ore 5 sand > Asteroid. You can then put the asteroid entry into your Beastiary and you'll know everything there is to know about asteroids. For mobs you'll need a different approach. Broods, for example, will have an exclusive drop that's useless for everything other than crafting the Brood Beastiary Entry (Brood fangs?). Now, about gears, we have 2 robots so far and definitely more to come, so a new block called the Robotics Bay that looks kind of like a tram station, cryo tube, and some other stuff all mashed up. Robots now drop "corpses" which are just broken robots. You can put them in the robotics bay to either repair them (costing wires, circuit boards, iron ingots, and for advanced robots: gears) or salvage them (iron ingots, gears, iron ore, wires, circuit boards, and other robot parts). Gears would now be used for advanced machinery, and can also be crafted with 10 iron ore > 1 gear (think of them as the iron version of circuit boards). If you repaired an Empire robot you'd get a "tamed" version. That's all I've got for now and I hope birch actually just puts this in quotes and says this is what I have to say, your game's cool. -Ent" heh

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"Hey! Maybe you could add some water-based aliens, and a "mudskipper" one that comes out of water at night to attack your structures (1 damage) and disable them for 5 minutes. I can see a lot of people suffocating thanks to these, so maybe they only start spawning at day 25?" -Ent

Awesome, thanks!

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Could you possibly add cleaning robots? With the spiders being attracted to dirt, you would have to constantly mop/clean to keep the spiders out, and you wouldn't get as much work done. Keep up the great work!

Also, there's a glitch where floor isn't made of floor, meaning entire sections of the floor lose function as floor, causing oxygen leaks. They still appear to be made of floor, so it's hard to find the exact source of sudden suffocation. Once again, awesome game!

Awesome game! I'm fine without raids, but I'm on day 14 and I haven't had any raids yet, which I find kinda bizarre. I'll let you know if anything changes and I and up having a raid.

Ok, thanks!

Awesome game! Just wondering - what does it take for the trader to spawn? I have the trading table placed, I just don't know if it takes anything else